So now you know how much extra food you need to produce, but how are you going to make sure you reach that number? The answer is to refer to your existing food producers, learn how much they produce per year (click the circular arrow icon), and build as many extra necessary to close the gap in food production.Įxample: I need an extra 2000 food so I’ll build another 4 Crop Fields the same as this.Įxcludes food producers, houses, storage, Foresters and Wood Cutters because they are all absolutely essential and I didn’t really feel the need to list them. The Used and Produced numbers to the left are those of the current year. If production is less, calculate by how much and build more food production with that number in mind. Obviously you want to have production be at least an equal amount or more. These tell you how much food your citizens ate last year and how much you produced. The important numbers here are the Used (1yrs) and Produced (1yrs). If your production is less than you need, calculate how much by.Ĭheck your Town Hall’s production tab often, but especially every early spring. Roughly add up the amounts to get a total. The Previous Season number tells you how much food it produced last year, NOT in the last season (e.g winter). And you want to aim for more than this number as well, so you have some security.Īs for how much you are producing, click on one of your food producers and click the circular arrow icon. You can easily calculate how much food you should be producing per year by multiplying your number of citizens (including children and students) by 100. Orchards and Pastures require a few years before they begin producing food, so they should not be used at the start of the game or when a new influx of food is needed immediately. There are also Pastures and Orchards of course, but they are more of a mid to end game venture. These food producers will only be ‘effective’ if they have minimal walking distances (see my section on that too). There is information about all of these in the following sections. You’re going to want to chose effective forms of food production and keep on top of how much you need at all times.Įffective forms of food production include Gatherer’s Hut + Hunter Lodge nodes, Fishing Huts with more than 50% water coverage, and Crop Fields of decent sizes. When you first set your labourers to harvest resources, have them prioritise harvesting stone and iron from where you plan to put your Forester node.įood production takes precedence over anything else in Banished. This partly because the trees it plants take time to mature, and partly because the land is usually covered with stone and iron. When it is first established, the Forester will produce a meagre amount of logs. This allows you to focus on building food producers and other high priority buildings like the Schoolhouse.Ĭlear stone and iron from your Forester radius The citizens will get their food from the Storage Barn and will warm themselves up in the house when they start to freeze, even if they don’t live there. You can get by for the first couple of years with a single house. You can do this with the Wood Cutter as well, but I find that I need them back much more quickly. Only assign someone back as a Blacksmith or Tailor when the inventory of tools and clothes reaches a low level (around 15 for each). Doing this will allow you to maintain the biggest workforce possible for building projects or production. During the early game, a good tip is to reassign your Blacksmith and Tailor to other jobs once they reach their production limit.